power_signal_processing.c

Functions

powerSignalProcessing

Implementation: Power signal processing SWIMPL_PSP-001 ../../../../../../_images/arrow-right-circle.svg
16void powerSignalProcessing(void)
17{
18    // Check if "P" key was pressed
19    if (RteGetPowerKeyPressedEvent())
20    {
21        // Toggle power state
22        if (RteGetPowerState() == POWER_STATE_OFF)
23        {
24            RteSetPowerState(POWER_STATE_ON);
25        }
26        else
27        {
28            RteSetPowerState(POWER_STATE_OFF);
29        }
30    }
31}